Design patterns and the .NET framework
By Eric Hartwell - February 26, 2008
I've been doing interviews, and lately I'm often asked which Design Patterns I use, and how I use them.
While I'm not a fanatic, or even the least bit religious about it, the fact is that I make heavy use of the .NET framework.
The whole point of using design patterns is to improve your code by using generic constructs.
- "The authors [Design Patterns: Elements of Reusable Object-Oriented Software] employ the term 'toolkit' where others might today use 'class library', as in C# or Java. In their parlance, toolkits are the object-oriented equivalent of subroutine libraries, whereas a 'framework' is a set of cooperating classes that make up a reusable design for a specific class of software. They state that applications are hard to design, toolkits are harder, and frameworks are the hardest to design." - Wikipedia
[edit] Iterator example
People who ask, "How would you code the Iterator pattern in C#?" are missing the point. C# has a built-in iterator - the foreach construct. When you use the built-in collection classes and especially generic collections, the iterator is both free and natural. Compare:
// Iterate using C# code that implements the Iterator Pattern Iterator iterator = new Iterator(collection); for(Item item = iterator.First(); !iterator.IsDone; item = iterator.Next()) { process(item); }
to this:
// Iterate using C# foreach (Item item in collection) { process(item); }
Which version is better? I prefer the one using language and runtime code that's constantly tested by millions of users.
[edit] Classification
(Table based on wikipedia - design patterns)
| Name | Description | .NET |
|---|---|---|
| Creational patterns | ||
| Abstract factory | Provide an interface for creating families of related or dependent objects without specifying their concrete classes. | |
| Factory method | Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. | |
| Builder | Separate the construction of a complex object from its representation so that the same construction process can create different representations. | |
| Prototype | Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype. | |
| Singleton | Ensure a class only has one instance, and provide a global point of access to it. | |
| Structural patterns | ||
| Adapter | Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces. | DataAdapter; Encoding; TypeLibConverter; delegate |
| Bridge | Decouple an abstraction from its implementation so that the two can vary independently. | |
| Composite | Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. | |
| Decorator | Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality. | Streams |
| Facade | Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use. | |
| Flyweight | Use sharing to support large numbers of fine-grained objects efficiently. | |
| Proxy | Provide a surrogate or placeholder for another object to control access to it. | |
| Behavioral patterns | ||
| Chain of responsibility | Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. | |
| Command | Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. | |
| Interpreter | Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. | |
| Iterator | Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. | foreach; IEnumerator; generic List<> |
| Mediator | Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently. | |
| Memento | Without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later. | |
| Observer | Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. | |
| Intercom | Define a many-to-many as well as one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. | |
| State | Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. | |
| Strategy | Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. | |
| Template method | Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. | |
| Visitor | Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates. | |
[edit] References
- Structural Design Patterns and .NET Framework 2.0 - of Object Technology
- Discover the Design Patterns You're Already Using in the .NET Framework - MSDN Magazine
- Design pattern (computer science) - Wikipedia
- Design Patterns - Wikipedia
- Design Patterns in C# and VB.NET - Gang of Four (GOF)